unsundered: (★220)
Emet-Selch ([personal profile] unsundered) wrote2023-02-02 02:25 am

Ability Data from Ktisis Hyperboreia

General Notes

• All numbers are estimations and may be tweaked over time. Nothing should be wildly off though.
• Unless otherwise noted, all AOE damage is split evenly amongst targets (i.e., an AOE ability that does 30000 to one target, will do 15000 to two, etc.).
• "Equivalent" refers to the animation and not necessarily to the effect- though they're largely the same, just renamed. Anything that would have a dot attached in the player version (i.e., Aero, Thunder) does not in the Amaurotine edition (Circle of Clarity the exception). Defensive abilities seem to be the same in function, duration (and possibly cooldown). Unique abilities also seem to have some manner of cooldown/requirement for use, as you might expect (Venat can't spam Renew even if everyone's low on health if she just used it).
• Unlike every other trust/duty support combination, the Amaurotine trio are completely self-sufficient! They do not need you to heal. They do not need you to tank (no group needs you as a DPS). This is because they ALL have a battle revive, and both Venat and Hythlodaeus have powerful heals (even when Venat's not in the healing role). They will reliably complete the dungeon without you.

(Caveat: this is when doing minimal pulls. It is technically still possible to do the largest pulls and succeed but it will take many, many tries, and is largely a matter of luck and them managing to kill something before wiping, and winning eventually through attrition. But for normal pulls/bosses? They have a very high success rate.)

Emet-Selch • Tank
Offensive Abilities
Skill Name Type / Target Equivalent Damage Note
Ravenous Assault Slashing / ST Plunge 2400

Nether Blast Magic / ST Unmend 2400

Shadow Spread Magic / AOE Unleash 2400
Unlike most AOEs, does not split damage, but does this amount always no matter the number of targets

Shadow Stream Magic / AOE Stalwart Soul 2400
Unlike most AOEs, does not split damage, but does this amount always no matter the number of targets

Polydegmon's Price Slashing / ST Hard Slash 2400

Polydegmon's Purgation Slashing / ST Syphon Strike 2400

Aether-eater Slashing / ST Souleater 5000
Heals for half damage inflicted

Hades's Gates Magic / AOE Abyssal Drain 7500
Heals for 1200 per target hit

Hellborn Yawp Slashing / ST Carve and Spit 9600

Cthonic Flood Magic / AOE Flood of Shadow 12000

Cthonic Edge Magic / ST Edge of Shadow 12000

Dark Eruption Magic / AOE Unique 12000
Instant

Ancient Darkness Magic / AOE Unique 30000
Instant

Bad Faith Magic / AOE Unique 40000
Instant

Defensive Abilities, Effects, & Heals
Skill Name Type / Target Equivalent Healed Note
Klymenos N/A / Self Grit N/A
Always on

Putrid Breath N/A / ST Provoke N/A
why is it called this

Interject N/A / ST Interject N/A

True Reprisal N/A / AOE Reprisal N/A

True Rampart N/A / Self Rampart N/A

Ploutonos N/A / Self Shadow Wall N/A

Katabasis N/A / Self Living Dead N/A
The status icon for it is the same as Walking Dead, but in functionality it's identical to Hallowed Ground

Eubuleus N/A / Party Dark Missionary N/A

Anabasis N/A / ST Unique N/A
Revive, Instant

Comments: • Ancient Darkness/Bad Faith are used as a combo, and uncommonly. Sometimes used against bosses, but it's easier to get them to trigger when you do specific larger pulls. The first two groups of mobs (the one with the lions + the collection of panthers) will trigger it. Combining the last two groups before Ladon Lord is the other point. I've never seen him use it on the other mobs, even when collected together after like 60+ runs.

• Pulls with Ravenous Assault, and if it's a group, uses Shadow Spread/Stream. Everything that follows is used in the listed order (apart from Ancient Darkness/Bad Faith as noted above). His basic combo can be used multiple times in a row, before moving on through the rest of the rotation. When there's multiple targets, he sometimes skips the basic combo and moves directly into Hades's Gates and the rest.

• In a no healing situation he dies much more than Venat, presumably due to not having a Clemency equivalent.


Emet-Selch • DPS
Offensive Abilities
Skill Name Type / Target Equivalent Damage Note
Ancient Blizzard Magic (Ice) / ST Blizzard 3800

Ancient Blizzard III Magic (Ice) / AOE Freeze 8000

Ancient Fire Magic (Fire) / ST Fire 3800

Ancient Fire III Magic (Fire) / AOE Flare 8000

Ancient Thunder Magic (Lightning) / ST Thunder 3800

Ancient Spark Magic (Lightning) / ST Thunder III 8000

Ancient Tornado Magic (Air) / AOE Unique 20000

Dark Orb Magic / ST Unique 3800

Dark Eruption Magic / AOE Unique 20000
Instant

Unholy Darkness Magic / AOE Unique 32000
Instant

Ancient Darkness Magic / AOE Unique 46000
Instant

Bad Faith Magic / AOE Unique 60000
Instant

Defensive Abilities, Effects, and Heals
Skill Name Type / Target Equivalent Healed Note
Anabasis N/A / ST Unique N/A
Revive, Instant

Comments: • Dark Eruption/Unholy Darkness comprise most of his damage, and are used as a combo action.

• Ancient Darkness/Bad Faith are also only used as a combo, and while extremely powerful, are only used 0-2 times a dungeon. As noted in the tanking section, he still only uses them at specific points.

• Apart from rotating his other abilities, there doesn't seem to be any real pattern to them, apart from needing to space out his 'finishing' dark combo with the other elemental spells.

• Lower DPS than both Hythlodaeus and Venat.


Hythlodaeus • DPS
Offensive Abilities
Skill Name Type / Target Equivalent Damage Note
Blood Draw Piercing / ST Bloodletter 3800

Hail of Fire Piercing / ST Burst Shot 3800

Luminous Bolt Piercing / ST Refulgent Arrow 7600

Storm of Arrows Piercing / AOE Rain of Death 7600

Veiled Arrow Piercing / AOE Shadowbite 11000

Peak Shot Piercing / AOE Apex Arrow 15000

Lashing Shot Piercing / AOE Unique 18000
Looks a bit like Ladonsbite but is different

Megiddo Flame Magic / AOE Unique 30000

Serpent Shot Piercing / AOE Unique 30000

Annihilation Magic / AOE Unique 70000

Defensive Abilities, Effects, & Heals
Skill Name Type / Target Equivalent Healed Note
True Benediction N/A / ST Unique All

True Raise N/A / ST Unique N/A
Revive, Instant

Comments: • Serpent Shot/Annihilation are used as a combo action and are extremely rare, and almost always used against bosses (specifically Ladon Lord or Hermes).

• Annihilation is the strongest ability any of the Amaurotine use, though in terms of combo, Emet-Selch's Ancient Darkness/Bad Faith roughly equal Serpent Shot/Annihilation.

• Still, though, wtf Hythlodaeus.

• Hythlodaeus does seem to have a rotation he follows, which is essentially the list of attacks above, in that order (minus Serpent Shot/Annihilation). His ST abilities are used as a combo 2-3 times, before moving onto the others. Megiddo Flame is something of a 'finisher' but not always used. But he never seems to deviate from this order. Serpent Shot/Annihilation occur after Luminous Bolt (from my meager sample size).

• Sometimes out-DPSs Venat, sometimes doesn't. Always out-DPSs Emet-Selch.


Venat • Tank
Offensive Abilities
Skill Name Type / Target Equivalent Damage Note
Intervene Blunt / ST Intervene 2500

Solar Eclipse Slashing / AOE Total Eclipse 2500
Unlike most AOEs, does not split damage, but does this amount always no matter the number of targets

True Prominence Slashing / AOE Prominence 2500
Unlike most AOEs, does not split damage, but does this amount always no matter the number of targets

Fast Blade Slashing / ST Fast Blade 2500

Riot Blade Slashing / ST Riot Blade 2500

Rage of Azem Slashing / ST Rage of Halone 5000

Circle of Clarity Slashing / AOE Circle of Scorn 24000

Heros's Blade Slashing / AOE Expiacion 42000

Shield Lob Slashing / ST Shield Lob 2500

Shield Swipe Slashing / ST Shield Swipe 7600
Not that Paladin has it anymore; don't think it pacifies

Poliouchos Magic / ST Requiescat 10000

Enomotos Magic / AOE Confiteor 13000

Defensive Abilities, Effects, & Heals
Skill Name Type / Target Equivalent Healed Note
Adamantinon Thelema N/A / Self Iron Will N/A
Always on

Provoke N/A / ST Provoke N/A

Interject N/A / ST Interject N/A

True Reprisal N/A / AOE Reprisal N/A

True Rampart N/A / Self Rampart N/A

True Sentinel N/A / Self Sentinel N/A

True Hallowed Ground N/A / Self Hallowed Ground N/A

True Clemency N/A / ST Clemency 4300

True Renew N/A / Party Unique All
Also restores player MP

True Arise N/A / ST Unique N/A
Revive, Instant

Comments: • Need to figure out her rotation.

• Seems to survive easier than Emet-Selch when not being healed, likely due to being able to spam Clemency.


Venat • Healer
Offensive Abilities
Skill Name Type / Target Equivalent Damage Note
True Stone Magic (Earth) / ST Stone 1800

True Water Magic (Water) / ST Fluid Aura 1800
Not that White Mage has it anymore (also it does damage now, so the similarity is only in animation)

True Aero Magic (Air) / ST Aero 1800

True Stone IV Magic (Earth) / ST Stone IV 15000

True Water IV Magic (Water) / AOE Unique 15000

True Aero IV Magic (Air) / AOE Aero III 15000
Not that White Mage has it anymore.

Afflatus Azem Magic / AOE Afflatus Misery 46000
Doesn't appear to have the same requirements as Afflatus Misery

Defensive Abilities, Effects, & Heals
Skill Name Type / Target Equivalent Healed Note
True Cure II N/A / ST Cure II 16000

True Medica N/A / Party Medica 7800

True Medica II N/A / Party Medica II 4800

Tetragrammaton N/A / ST Tetragrammaton 13000

True Benediction N/A / ST Benediction All

Afflatus Venat N/A / ST Afflatus Solace 15000
Uncommonly used, maybe once per run

True Renew N/A / Party Unique All
Also restores player MP

True Benison N/A / ST Divine Benison N/A
Extremely uncommonly used

True Stoneskin II N/A / Party Stoneskin II N/A
Not that White Mage has it anymore. Can be cast during battle, unlike the player's (defunct) version. Seems like it can be cast roughly every minute.

True Arise N/A / ST Unique N/A
Revive, Instant

Comments: • If there's a pattern to her offensive abilities I'm not seeing it.

• Afflatus Azem seems to have some connection to healing as she uses it more often in a no-tanking situation (as she is also healing vastly more), while her other offensive abilities don't show the same relative increase in cast number (due to the dungeon taking far longer). Whatever system she's using isn't the same as the Lilies though, as she can use Afflatus Azem twice in a row.

• True Cure II/True Medica/True Medica II comprise the vast majority of her healing.


Venat • DPS
Offensive Abilities
Skill Name Type / Target Equivalent Damage Note
Cascade Piercing / ST Cascade 4200

Fountain Piercing / ST Fountain 4200

Reverse Cascade Piercing / ST Reverse Cascade 8400

Fountainfall Piercing / ST Fountainfall 8400

True Finish Piercing / AOE Technical Finish 11000

Sun Dance Piercing / ST Fan Dance 20000

Sun Dance II Piercing / AOE Fan Dance II 20000

Sun Dance III Piercing / AOE Fan Dance III 32000

Brightsaber Dance Piercing / AOE Saber Dance 54000
Used twice in a row

Defensive Abilities, Effects, & Heals
Skill Name Type / Target Equivalent Healed Note
True Step N/A / Self Technical Step N/A

Crimson Heart N/A / Self Emboite N/A

Azure Heart N/A / Self Entrechat N/A

Golden Heart N/A / Self Pirouette N/A

Verdant Heart N/A / Self Jete N/A

True Bravery N/A / ST Unique N/A
Always targets player; damage buff

True Renew N/A / Party Unique All
Also restores player MP

Curing Choreia N/A / Self Curing Waltz 11000

True Arise N/A / ST Unique N/A
Revive, Instant

Comments: • Rotation is Cascade through Fountainfall, repeated, with the occasional True Finish as a finisher (On a 2ish minute cooldown? Probably the same as Technical Step.). Sun Dances also occur after Fountainfall, but only occasionally, in ascending order (sometimes skipping II). Sun Dances + True Finish do not seem to ever occur together. Priority I think goes to True Finish, while on successive combos, Sun Dance(s) are used instead, until True Finish can be used again.

• Has a unique LB2!